The size of the global anime market was estimated at USD 26.79 billion in 2022, and it is anticipated that from 2023 to 2029, the total revenue from anime will increase at a CAGR of 9.5%, or roughly USD 50.57 billion.
Anime Market Report Overview
MMR provides a brief description of Anime industry. It includes a detailed analysis of the ” Anime market ” that highlights standard topics and customizes the data as needed. This overview help investors to understand the situation in the Anime industry.
Anime is the name for Japanese animation. Anime is a well-liked subgenre that can be found on numerous TV shows and online services. There are a lot of anime fans everywhere, not just in Japan. The popularity of anime entertainment is rising quickly, especially in the US. Die-hard admirers of the Japanese art of content creation who import their preferred series, whether new or old, are a significant source of revenue for anime programming. Through fan organizations who release the translated episodes informally, fans can obtain their favourite content on tangible media or digitally.
Increasing TV series coverage, the popularity of online videos and shows, as well as expanded anime film production, are all assisting anime in reaching a wider audience.
Anime Market Report Scope and Research Methodology
The Anime market report outlines the current and historical growth patterns of the market, along with the state of the market CAGR, market size, forecast and revenue share, and trends price. The Anime market report includes industry-specific challenges, lucrative opportunities, and technical advancements that help key players increase revenue and growth. The report covers current and future trends that are driving the development of the Anime market. The report includes the competitive landscape along with future technical and financial details of the Anime industry. Company profiles, capacity, manufacturing, price, cost, revenue and statistics are also included in the Anime market report along with their SWOT analysis including strengths, weaknesses, opportunities and threats. The bottom-up approach has been used to estimate the Anime market size by value and volume. All the information has been found by using primary and secondary research methods for the Anime market report.
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Anime Market Regional Insights
This section in the Anime market report includes a detailed analysis of all the regions including North America, Asia Pacific, Europe, South America and the Middle East and Africa with their key countries. An in-depth analysis of trends and Anime key players in each region with detailed information on their revenue and business is included in the report.
Anime Market Segmentation
With a market share of 30% in 2022 and projections for continued dominance through 2029, the merchandising segment led the worldwide anime market by type. T-shirts, keychains, posters, and miniatures are just a few examples of the product that is getting more and more popular among young people. Additionally, a variety of online and offline channels are available for this product’s purchasing, giving customers wider accessibility. Collecting figurines, keychains, t-shirts, and other merchandise featuring anime characters is thus growing in popularity and promoting segment growth.
Japanese culture was introduced to Indonesia through the selling of Japanese anime goods, music, animated cartoons, costumes, and literature. Japanese anime merchandise is frequently sold during fashion shows including costumes called Nihon SF Taikai. Additionally, it is included in the distribution. in addition to the festival, of anime item sales, as well as online anime product merchants. Since it’s so simple to buy anime items online, sales of that merchandise are rising dramatically. You can buy posters, pins, key chains, bookmarks, Cosplay attire, and other anime-related things. The growth of new anime merchandise firms has also been fueled by the spike in demand for Japanese anime goods being sold both online and offline.
by Type
T.V
Movie
Video
Merchandising
Music
Pachinko
Live Entertainment
Internet Distribution
by Distribution Channel
Online
Offline
by Origin
Comics
Computer Based
Anime Market Key Competitors include
1. Bones Inc. (Tokyo, Japan)
2. Kyoto Animation Co. (Japan)
3. Madhouse Inc. (Tokyo, Japan)
4. Production I.G. (Tokyo, Japan)
5. Toei Animation Co. (Shinjuku-ku, Tokyo)
6. P.A.Works, Inc. (Toyama, Japan)
7. Pierrot Co., Ltd. (Tokyo, Japan)
8. Sunrise Inc. (Tokyo, Japan)
9. Studio Ghibli (Tokyo, Japan)
10. Anime International Company (ACI )(Tokyo, Japan)
11. VIZ Media (California, United States)
12. Funimation. (Texas, United States)
13. Aniplex of America (California, United States)
14. Crunchyroll. (California, United States)
15. Discotek Media (Florida, United States)
16. Nippon Animation (Tokyo, Japan)
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Key Offerings:
• Market Share, Size & Forecast by Revenue | 2023−2029
• Market Dynamics – Growth Drivers, Restraints, Investment Opportunities, and Key Trends
• Market Segmentation – A detailed analysis by Segment, sub-segments and Region
• Competitive Landscape – Top Key Vendors and Other Prominent Vendors
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