The $100,000 AdMob Problem: Why App Developers May Be Leaving Serious Revenue on the Table

The $100,000 AdMob Problem: Why App Developers May Be Leaving Serious Revenue on the Table

For thousands of mobile app developers, monetization follows an almost automatic sequence: build an app, attract users, install Google AdMob, switch on advertising and watch the revenue dashboard.

If the app eventually generates $10,000, $50,000 or $100,000 in advertising revenue, that number is usually celebrated as evidence that the monetization strategy worked.

But there is another question developers should be asking:

How much was the same audience actually worth?

AdMob is an extraordinarily convenient way to monetize an application. What it is not, however, is proof that the revenue being generated represents the maximum commercial value of that application’s users.

Increasingly, app publishers are experimenting with a broader monetization stack: competing ad exchanges, mediation platforms, direct advertising, sponsorships, affiliate offers, in-app purchases, subscriptions and advertising for their own products.

And some of the reported differences compared with standalone AdMob are substantial.

AdMob Revenue Is a Result, Not a Valuation

Suppose an application earns $100,000 through AdMob.

It is tempting to conclude:

“My users generated $100,000.”

That isn’t quite what happened.

What actually happened is:

Those users generated $100,000 through one particular monetization configuration.

Those are very different statements.

Advertising inventory behaves like almost every other marketplace. The more qualified buyers competing for something, the greater the possibility that the market discovers a higher price.

This is the basic economic logic behind mediation.

Instead of allowing one advertising ecosystem to determine which advertiser gets an impression and at what price, a publisher can expose inventory to multiple sources of demand.

Interestingly, replacing standalone AdMob does not necessarily mean removing Google advertising.

A modern mediation setup can include Google alongside AppLovin, Unity, Amazon and other demand sources. The real alternative is therefore not always AdMob versus somebody else.

It is often:

AdMob alone versus making multiple advertising platforms compete for the same user.

One App Reported Roughly Double Its AdMob Revenue

Sports-app developer SPRT provides one particularly interesting example.

According to a Playwire case study, SPRT originally monetized its apps using AdMob but believed its yield was not reflecting the value of its audience.

After moving to Playwire’s RAMP platform and opening its inventory to additional demand, SPRT founder Lewis Simmons said yield reached roughly twice what the company had been earning through AdMob. Playwire says that within the first few months, revenue was approximately 2x the previous AdMob baseline.

The SPRT case study is available here.

That is not a theoretical CPM calculator.

It is a publisher describing the revenue obtained after changing the mechanism through which essentially the same underlying advertising asset — its audience — was sold.

If a comparable 2x improvement occurred on an app making $100,000 per year from standalone AdMob, the difference would be:

$100,000 versus approximately $200,000.

Another Developer Reported 2.4x Revenue Per Daily User

An even more striking example comes from Study Circle, a free productivity application operated by a solo developer.

Study Circle had been running standalone AdMob without mediation.

After moving to Playwire, the developer reported that both ad impressions and average revenue per daily active user, or ARPDAU, increased by roughly 2.4x within two weeks compared with the previous standalone AdMob configuration. Playwire says its platform connects publishers with more than 15 demand partners, including Google, AppLovin, Unity and Amazon TAM.

The Study Circle case study can be read here.

Again, applying that reported ratio mechanically to a hypothetical app earning $100,000 would produce:

$100,000 × 2.4 = $240,000.

That doesn’t mean every developer switching platforms will suddenly make 2.4 times more money.

It does mean developers should stop treating the number displayed in an AdMob dashboard as an objective measurement of what their audience is worth.

Advertising Networks Are Only One Layer of the Opportunity

Mediation is actually the conservative alternative.

A developer can go considerably further.

An app with a commercially valuable audience can potentially monetize users through several channels simultaneously.

A personal-finance application, for example, might have access to affiliate offers for financial services. A business application could sell sponsorships or qualified leads. A health or productivity app might offer premium features or subscriptions. A shopping-oriented application could earn CPA or affiliate revenue when users purchase products.

And almost any developer selling another product can use part of the app’s advertising inventory for house advertising.

That changes the economics dramatically.

Imagine an advertisement generating a few dollars CPM through a conventional programmatic network.

Now imagine that the same placement promotes the developer’s own $49 product, subscription or service.

The developer is no longer being paid merely for displaying an advertisement. The advertisement becomes customer-acquisition inventory.

One conversion can potentially be worth hundreds or thousands of ordinary advertising impressions.

This is why sophisticated publishers increasingly think about revenue per user, not merely advertising CPM.

Direct Advertising Changes the Equation Again

There is another option that many smaller app developers barely consider: selling advertising directly.

Programmatic advertising involves several layers between advertiser and publisher. Those layers exist for good reasons — targeting, auctions, measurement, fraud prevention and scale — but every intermediary must also make money.

A publisher with a clearly defined audience may sometimes be able to bypass part of that chain.

A niche application serving entrepreneurs, investors, travelers, students, homeowners or professionals can potentially sell a monthly sponsorship directly to a company trying to reach exactly those people.

The economics then change from:

“What will an advertising exchange pay for 1,000 impressions?”

to:

“What is direct access to this audience worth to an advertiser?”

Those can produce completely different answers.

The Best Model May Be a Hybrid

The argument is therefore not that AdMob is bad.

AdMob solves an extremely difficult problem exceptionally well: a developer can integrate an SDK and gain almost immediate access to global advertising demand.

For a new developer, that simplicity is enormously valuable.

The mistake is assuming that the easiest monetization system must also be the highest-yielding one.

A more mature app can use several monetization layers:

  • programmatic advertising through multiple competing demand sources;
  • rewarded ads where appropriate;
  • direct sponsorships;
  • affiliate or CPA offers;
  • subscriptions and premium upgrades;
  • in-app purchases;
  • advertising for the developer’s own products.

AdMob can even remain part of that stack.

It simply stops being the entire stack.

Every AdMob Success Story Should Raise a Second Question

This changes the way we should think about the spectacular AdMob revenue screenshots that circulate among developers.

When somebody says:

“I made $100,000 from AdMob,”

the natural reaction is congratulations.

But perhaps the next question should be:

“What would those users have generated under a competitive monetization stack?”

We cannot simply declare that every $100,000 AdMob publisher would have earned $200,000 or $240,000 elsewhere. Different apps, countries, audiences, ad formats and user behaviour produce very different results, and the examples above are vendor-published case studies rather than guarantees.

But the reported ratios are difficult to ignore.

One publisher reports roughly 2x its AdMob baseline. Another reports roughly 2.4x the revenue generated per daily active user after moving away from standalone AdMob.

So the next time someone proudly announces that their application generated $100,000 through AdMob, there is another perfectly legitimate way to look at the achievement:

Perhaps they built a $100,000 advertising business.

Or perhaps they built an audience capable of producing something closer to $200,000–$240,000, and simply sold that audience through the first monetization channel they were given.

At scale, that distinction can be worth millions.

 

Francisca Siquera

Francisca Siquera

A dynamic blend of curiosity and insight defines Francisca's approach to journalism. Specializing in business, lifestyle, and travel, she navigates the intricate facets of these sectors with finesse and depth. Beyond her primary beats, Francisca also harbors a passion for technology, often weaving its impact into her pieces, showcasing the intersections of tech with our daily lives. Having engaged with industry pioneers and explored global cultures, her stories resonate with both precision and panache. Off the clock, Francisca can be found tinkering with the latest gadgets or planning her next adventurous escape, always in search of another compelling tale to tell.