Virtual Reality in Tourism Market Hits New High | Major Giants Samsung, Ascape VR, YouVisit, Matterport

Virtual Reality in Tourism Market

HTF MI recently introduced Global Virtual Reality in Tourism Market study with 143+ pages in-depth overview, describing about the Product / Industry Scope and elaborates market size (2025-2032). The market Study is segmented by key regions which is accelerating the marketization. At present, the market is developing its presence.

๐Œ๐š๐ฃ๐จ๐ซ ๐œ๐จ๐ฆ๐ฉ๐š๐ง๐ข๐ž๐ฌ profiled in Virtual Reality in Tourism Market are: Oculus (Meta), HTC Vive, Google, Samsung, Ascape VR, YouVisit, Matterport, Infinito VR, Realities.io, VR Travel World, Kuoni, Virtualtrips.io, Holovis, World Travel VR, The Glimpse Group, Immerse VR, Xplorit, Zoan, VResorts, Lucid VR, TNOOZ, Alibaba VR, Travel World VR, Viator, Amadeus, Expedia Group

๐†๐ž๐ญ ๐€๐œ๐œ๐ž๐ฌ๐ฌ ๐ญ๐จ ๐’๐ญ๐š๐ญ๐ข๐ฌ๐ญ๐ข๐œ๐š๐ฅ ๐ƒ๐š๐ญ๐š, ๐‚๐ก๐š๐ซ๐ญ๐ฌ & ๐Š๐ž๐ฒ ๐๐ฅ๐š๐ฒ๐ž๐ซ๐ฌ’ ๐’๐ญ๐ซ๐š๐ญ๐ž๐ ๐ข๐ž๐ฌ ๐Ÿ‘‰ย https://www.htfmarketreport.com/sample-report/3924678-virtual-reality-in-tourism-market?utm_source=Sonali_Newstrail&utm_id=Sonali

HTF Market Intelligence projects that the global Virtual Reality in Tourism market will expand at a compound annual growth rate (CAGR) ofย  20%ย ย  from 2025 to 2032, from 6.49BILLION in 2025 to 4.32BILLION by 2032.

 

Our Report Covers the Following Important Topics:

By Type

Single-trip, Annual multi-trip, Backpackers, Seniors, Medical-only

By Application

Medical emergencies, Trip cancellation, Loss of belongings, Personal liability, Adventure sports coverage

๐ƒ๐ž๐Ÿ๐ข๐ง๐ข๐ญ๐ข๐จ๐ง:

Individual travel insurance provides coverage for unforeseen events during travel, including medical emergencies, trip cancellations, and lost belongings, ensuring financial protection for travelers.

๐Œ๐š๐ซ๐ค๐ž๐ญ ๐“๐ซ๐ž๐ง๐๐ฌ:

Online policy purchases, customizable plans, inclusion of COVID-19 coverage

๐Œ๐š๐ซ๐ค๐ž๐ญ ๐ƒ๐ซ๐ข๐ฏ๐ž๐ซ๐ฌ:

Increased travel frequency, awareness of travel risks

๐Œ๐š๐ซ๐ค๐ž๐ญ ๐‚๐ก๐š๐ฅ๐ฅ๐ž๐ง๐ ๐ž๐ฌ:

Fraudulent claims, regulatory differences across countries

๐ƒ๐จ๐ฆ๐ข๐ง๐š๐ญ๐ข๐ง๐  ๐‘๐ž๐ ๐ข๐จ๐ง:
North America

๐…๐š๐ฌ๐ญ๐ž๐ฌ๐ญ-๐†๐ซ๐จ๐ฐ๐ข๐ง๐  ๐‘๐ž๐ ๐ข๐จ๐ง:
Asia-Pacific

๐‘๐ž๐š๐œ๐ก ๐Ž๐ฎ๐ซ ๐„๐ฑ๐ฉ๐ž๐ซ๐ญ๐ฌ ๐…๐จ๐ซ ๐€๐ง๐ฒ ๐๐ฎ๐ž๐ฌ๐ญ๐ข๐จ๐ง ๐Ÿ‘‰ย https://www.htfmarketreport.com/enquiry-before-buy/3924678-virtual-reality-in-tourism-market?utm_source=Sonali_Newstrail&utm_id=Sonali

๐“๐ก๐ž ๐ญ๐ข๐ญ๐ฅ๐ž๐ ๐ฌ๐ž๐ ๐ฆ๐ž๐ง๐ญ๐ฌ ๐š๐ง๐ ๐ฌ๐ฎ๐›-๐ฌ๐ž๐œ๐ญ๐ข๐จ๐ง ๐จ๐Ÿ ๐ญ๐ก๐ž ๐ฆ๐š๐ซ๐ค๐ž๐ญ ๐š๐ซ๐ž ๐ข๐ฅ๐ฅ๐ฎ๐ฆ๐ข๐ง๐š๐ญ๐ž๐ ๐›๐ž๐ฅ๐จ๐ฐ:
In-depth analysis of Virtual Reality in Tourism market segments by Types: Single-trip, Annual multi-trip, Backpackers, Seniors, Medical-only
Detailed analysis of Virtual Reality in Tourism market segments by Applications: Medical emergencies, Trip cancellation, Loss of belongings, Personal liability, Adventure sports coverage

๐†๐ฅ๐จ๐›๐š๐ฅ Virtual Reality in Tourism Market -๐‘๐ž๐ ๐ข๐จ๐ง๐š๐ฅ ๐€๐ง๐š๐ฅ๐ฒ๐ฌ๐ข๐ฌ

North America: United States of America (US), Canada, and Mexico.
โ€ข South & Central America: Argentina, Chile, Colombia, and Brazil.
โ€ข Middle East & Africa: Kingdom of Saudi Arabia, United Arab Emirates, Turkey, Israel, Egypt, and South Africa.
โ€ข Europe: the UK, France, Italy, Germany, Spain, Nordics, BALTIC Countries, Russia, Austria, and the Rest of Europe.
โ€ข Asia: India, China, Japan, South Korea, Taiwan, Southeast Asia (Singapore, Thailand, Malaysia, Indonesia, Philippines & Vietnam, etc) & Rest
โ€ข Oceania: Australia & New Zealand

๐๐ฎ๐ฒ ๐Ž๐ฎ๐ซ ๐‹๐š๐ญ๐ž๐ฌ๐ญ ๐„๐๐ข๐ญ๐ข๐จ๐ง ๐Ÿ‘‰ย https://www.htfmarketreport.com/buy-now?format=1&report=3924678

Virtual Reality in Tourism Market Research Objectives:
– Focuses on the key manufacturers, to define, pronounce and examine the value, sales volume, market share, market competition landscape, SWOT analysis, and development plans in the next few years.
– To share comprehensive information about the key factors influencing the growth of the market (opportunities, drivers, growth potential, industry-specific challenges and risks).
– To analyze the with respect to individual future prospects, growth trends and their involvement to the total market.
– To analyze reasonable developments such as agreements, expansions new product launches, and acquisitions in the market.
– To deliberately profile the key players and systematically examine their growth strategies.

๐…๐ˆ๐•๐„ ๐…๐Ž๐‘๐‚๐„๐’ & ๐๐„๐’๐“๐‹๐„ ๐€๐๐€๐‹๐˜๐’๐ˆ๐’:
In order to better understand market conditions five forces analysis is conducted that includes the Bargaining power of buyers, Bargaining power of suppliers, Threat of new entrants, Threat of substitutes, and Threat of rivalry.
โ€ข Political (Political policy and stability as well as trade, fiscal, and taxation policies)
โ€ข Economical (Interest rates, employment or unemployment rates, raw material costs, and foreign exchange rates)
โ€ข Social (Changing family demographics, education levels, cultural trends, attitude changes, and changes in lifestyles)
โ€ข Technological (Changes in digital or mobile technology, automation, research, and development)
โ€ข Legal (Employment legislation, consumer law, health, and safety, international as well as trade regulation and restrictions)
โ€ข Environmental (Climate, recycling procedures, carbon footprint, waste disposal, and sustainability)


๐๐จ๐ข๐ง๐ญ๐ฌ ๐‚๐จ๐ฏ๐ž๐ซ๐ž๐ ๐ข๐ง ๐“๐š๐›๐ฅ๐ž ๐จ๐Ÿ ๐‚๐จ๐ง๐ญ๐ž๐ง๐ญ ๐จ๐Ÿ ๐†๐ฅ๐จ๐›๐š๐ฅ Virtual Reality in Tourism ๐Œ๐š๐ซ๐ค๐ž๐ญ:
Chapter 01 – Virtual Reality in Tourism Executive Summary
Chapter 02 – Market Overview
Chapter 03 – Key Success Factors
Chapter 04 – Global Virtual Reality in Tourism Market – Pricing Analysis
Chapter 05 – Global Virtual Reality in Tourism Market Background or History
Chapter 06 – Global Virtual Reality in Tourism Market Segmentation (e.g. Type, Application)
Chapter 07 – Key and Emerging Countries Analysis Worldwide Virtual Reality in Tourism Market
Chapter 08 – Global Virtual Reality in Tourism Market Structure & worth Analysis
Chapter 09 – Global Virtual Reality in Tourism Market Competitive Analysis & Challenges
Chapter 10 – Assumptions and Acronyms
Chapter 11 – Virtual Reality in Tourism Market Research Method

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