WIMI Stock Alert: Is WiMi Making Moves in the Virtual Reality Space?

From August 18 to 19, the 2022 Global Meta-Space Conference, co-hosted by China Mobile Communications Federation, Shanghai Communications Administration Bureau, and Shanghai Block-chain Technology Association Industry, was launched as the first stop in Shanghai, China, and will be held in many cities around the world later. Adhering to the two-step strategy of “China first, then international first”, the conference gathers China and international superior resources to jointly explore the efficient path of the implementation of the meta-universe industry, and is committed to assisting in the construction of the city-level, national-level, and world-class meta-universe industrial ecology.

 

How the Metaverse Will Shape Our Future | Time

 

We have long been told that the future of the Internet is in the Metaverse: a lasting, immersive, multiplayer, interoperable virtual world that blurs the line between physics and numbers. While it’s not sure how much to build a virtual world like Spielberg’s “top player,” it’s certain that the Internet of the future is far more immersive than it is now.

Technically speaking, the meta-Universe is essentially an evolution from web 2.0 to web 3.0, with a comprehensive upgrade from infrastructure, hardware, content, and community. Industry insiders believe that the meta-universe is a virtual world created by seamlessly integrating real life and digital life with interactive tools. In the future, people can work, relax, and socialize in this virtual world.

 

What is the Metaverse?

 

The metaverse industry leader

 

But with metaverse, which may still have a long way to go, Intel says calls for an overhaul of the “entire Internet pipeline.”At present, competing for the new metaverse industry track, in this respect, represented by Meta(META), Microsoft (MSFT), WIMI Hologram Cloud(WIMI) and other leading companies have appeared. They also have a very different view of the vision of the future, so look down.

Meta (META) believes that people’s life will gradually shift from the physical world to the digital world, and eventually “life” in virtual reality, for enterprises, VR technology will be applied to conferences, product presentation, recruitment, 3D modeling, training, virtual showroom —— these applications for the real world alternatives provide excellent, efficient and more cost-effective choice. Therefore, the real opportunity for everyday virtualization in the future lies in the B2B domain, not in the B2C domain.

Last year, Meta(META) spent $10 billion on the Reality Labs business to build metaverse technology. According to IDC data, 3.563 million global VR head units were shipped in the first quarter of 2022, with Oculus accounting for 90% of the global VR market. Driven by the popularity of its best-selling Quest headset, Meta’s Quest Store has become the leading application platform in the United States. In August, Meta announced that it would issue its initial corporate bonds, saying it would use the proceeds for capital expenditures, share buybacks, acquisitions, or investment purposes. Meta’s bond issuance could range from $8 billion to $10 billion. As an important strategic direction of Meta in the future, the metaverse is a continuous innovation on the whole.

Metaverse represents billions of dollars in profit opportunities, and for MSFT, which makes billions of dollars a year from advertising, licensing, and games, it will boost its revenue. Microsoft has confirmed a $68.7 billion acquisition of Activision Blizzard to advance its metaverse strategy, but it also spent an additional $3.6 billion on gaming and cloud computing research and development in fiscal 2022.

Microsoft’s MR software Microsoft Mesh is now included in Microsoft Teams and designed for headsets, computers, or smartphones, so integrating daily features with existing customers will provide a seamless experience. On the other hand, Microsoft has accelerated its launch through Xbox and recent strategic acquisitions, from “halo” to “Minworld” to “Age of empire,” with a series of classic games, and with the acquisition of Activision Blizzard, Microsoft’s commitment to metaverse games at the helm has become increasingly apparent.

The metaverse has the potential to be an epoch-making product and a high ROI product. Before the metaverse concept exploded, 5G infrastructure, AR, and other technologies continued to evolve, while concepts such as digital twin and VR games continued to mature. Based on the current information, WIMI Hologram Cloud(NASDAQ: WIMI) has the conditions for epoch-making products, will lead the development of metaverse S and may break beyond the current imagination.

Standing at the crossroads of The Times, WIMI Hologram Cloud(NASDAQ: WIMI) focuses on AR, 5G technology, and artificial intelligence-related technologies that can be applied to immersive experience metaverse. Driven by the epidemic, the demand for online entertainment has soared, and consumer AR products are becoming more and more recognized and expected by the market. In addition, the development of 5G technology has rapidly increased the transmission bandwidth, which strongly supports the development of AR in hardware, providing a key opportunity for them to achieve market breakthroughs. Therefore, with the progress of core technologies such as algorithms, optics, and display, WIMI5G + AR, as the main industry platform point for creating metaverse, has a unique vertical integration advantage. At present, its 5G + AR technology has been widely used in B-end, such as advertising, industry, retail, e-commerce, and other fields, and is expected to become a potential dark horse in the future metaverse track.

 

Conclusion

 

Gen Z, Millennials, and Gen X consumers could spend four to five hours a day immersed in the metaverse (3-D Internet) over the next five years, according to new research from McKinsey. The study examined more than 1,000 consumers aged between 13 and 70, consulting on the transition from laptops and smartphones to virtual reality (VR) and augmented reality (AR) devices. Given that consumers currently spend about five hours of streaming entertainment a day, the VR / AR experience is also expected to overtake streaming media in the future.

In short, standing at the crossroads of the opportunities of The Times, the multiple driving forces of technology and demand will surely give birth to a new group of excellent metaverse enterprises with excellent strength and international influence. Innovation and globalization are a must in this emerging trillion-level market, too. metaverse tuyere has arrived, and listen to the wind, embrace the future.