Volumetric video is a field of media production technique that captures a three-dimensional space such as a place, person, or any object.Volumetric video represents a new way of experiencing immersive media content. It refers to the process of capturing objects (e.g., people) from multiple cameras, which can be later viewed from any angle at any point in time. This enables a variety of applications with particular relevance for the fields of Augmented Reality (AR) and Virtual Reality (VR). Volumetric objects are typically stored as point clouds or meshes. Compared to traditional two-dimensional video, volumetric video requires the storage of geometric information in addition to texture (i.e., color information), which results in a huge amount of data.
Advance Market Analytics published a new research publication on “Global Volumetric Video Market Insights, to 2027” with 232 pages and enriched with self-explained Tables and charts in presentable format. In the study, you will find new evolving Trends, Drivers, Restraints, Opportunities generated by targeting market-associated stakeholders. The growth of the Volumetric Video market was mainly driven by the increasing R&D spending across the world.
Major players profiled in the study are:
Microsoft Corporation (United States), Intel Corporation (United States), Facebook, Inc. (United States), Google LLC (United States), 4D View Solutions SAS (France), Holoxica Ltd (United States), 8i Ltd (New Zealand), Voxon Photonics (Australia), Unity Technologies (United States)
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The Global Volumetric Video Market segments and Market Data Break Down are illuminated below:
by Type (Hardware, Software), Application (Advertisement, Sports Events & Entertainment, Medical, Education & Training, Other), Devices (Desktop, Mobile, Others)
Market Opportunities:
- The rapid increase in video consumption and rapidly digitalizing
Market Drivers:
- Increasing application of volumetric video in the entertainment industry
Market Trend:
- The increasing popularity of Virtual Reality (VR) and Augmented Reality (AR) technologies
What can be explored with the Volumetric Video Market Study?
- Gain Market Understanding
- Identify Growth Opportunities
- Analyze and Measure the Global Volumetric Video Market by Identifying Investment across various Industry Verticals
- Understand the Trends that will drive Future Changes in Volumetric Video
- Understand the Competitive Scenarios
- Track Right Markets
- Identify the Right Verticals
Region Included are: North America, Europe, Asia Pacific, Oceania, South America, Middle East & Africa
Country Level Break-Up: United States, Canada, Mexico, Brazil, Argentina, Colombia, Chile, South Africa, Nigeria, Tunisia, Morocco, Germany, United Kingdom (UK), the Netherlands, Spain, Italy, Belgium, Austria, Turkey, Russia, France, Poland, Israel, United Arab Emirates, Qatar, Saudi Arabia, China, Japan, Taiwan, South Korea, Singapore, India, Australia and New Zealand etc.
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Strategic Points Covered in Table of Content of Global Volumetric Video Market:
Chapter 1: Introduction, market driving force product Objective of Study and Research Scope the Volumetric Video market
Chapter 2: Exclusive Summary – the basic information of the Volumetric Video Market.
Chapter 3: Displaying the Market Dynamics- Drivers, Trends and Challenges & Opportunities of the Volumetric Video
Chapter 4: Presenting the Volumetric Video Market Factor Analysis, Porters Five Forces, Supply/Value Chain, PESTEL analysis, Market Entropy, Patent/Trademark Analysis.
Chapter 5: Displaying the by Type, End User and Region/Country 2016-2021
Chapter 6: Evaluating the leading manufacturers of the Volumetric Video market which consists of its Competitive Landscape, Peer Group Analysis, BCG Matrix & Company Profile
Chapter 7: To evaluate the market by segments, by countries and by Manufacturers/Company with revenue share and sales by key countries in these various regions (2022-2027)
Chapter 8 & 9: Displaying the Appendix, Methodology and Data Source
Finally, Volumetric Video Market is a valuable source of guidance for individuals and companies.
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